Extends:
Modifiers:
Source code
SFDecos.SFTrash%%
{
bDestroyable=True
Health=40
EffectWhenDestroyed=Class'UnrealShare.ParticleBurst2'
EffectWhenDamaged=Class'UnrealShare.SmallSpark2'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=6
ChunkScale=0.700000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFTrash1'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFTrash'
CollisionRadius=8.000000
CollisionHeight=16.000000
}